Andrew Chau | Portfolio
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Blizzard Entertainment Inc.
2025 - Current
MobilityWare
2020 - 2025
Sega Atlus
2016-2017, 2019-2020
Trigger Global Inc.
January 2018 - October 2019
Super Toy Box
December 2016 - December 2017
What I'm Currently Doing

Part of the Hearthstone Client Team!
Proud to participate in the maintenance and updating of an over a decade old code base in a game that I've been a long time fan of.
I've been working closely with production and marketing teams to update third party SDKs for long-standing tech debt.
I updated Hearthstone for iOS 18/Xcode 16 Targeting and have working to better support MacOS and iOS platforms with existing and/or outdated build tools and environment setup.

Check out the company website!
Image of Hearthstone Apple Store
Image of Hearthstone Google Store
What I Worked On

Currently a Software Engineer II on the Spark Studio - Yellow Team!
We support every project on the Spark Studio side and maintain critical internal and third-party SDKs.
I personally have worked on and been a part of several initiatives related to privacy - CCPA, GDPR, Google CMP, and the like!

Formally part of several other "color" teams which focused on features and new releases - such as Bubble Shooter Pop!
Have gone through the full release cycle for new games as well as lead critical features through to fruition!

Check out the company website!
Image of Mobilityware Apple Store
Image of Mobilityware Google Store
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Persona 5: The Royal

Quality Assurance Tester

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Yakuza 5 Remastered

Quality Assurance Tester

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Catherine: Full Body (Nintendo Switch)

Quality Assurance Tester

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Yakuza 0

Quality Assurance Tester

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NFL AR - Starview
  • Description: Live AR Stats for the Dallas Cowboys made with Unity 3D
  • Role: Main Developer
  • Date: June 2019 - October 2019
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NHL AR
  • Description: Prototype Live AR Rink made with Unity 3D
  • Role: Main Developer
  • Date: November 2018 - January 2019
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NBA AR

  • Description: Mobile AR Game and Portal experience made with Unity 3D
  • Role: Main Developer
  • Date: March 2018 - September 2019

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Lenovo Mirage AR Games

  • Description: AR applications developed for the Lenovo Mirage headset with Unity 3D
  • Role: Main Developer/Support
  • Date: October 2018

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General Mills - Star Wars AR

  • Description: Worked through several iterations of AR placement flow and post-processing effects to make sure we got that "Star Wars" feeling.
  • Role: Developer
  • Date: 2019

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Moviebill

  • Description: Supported the team with features such as the asset downloading and management as well as feature release and bug fixes.
  • Role: Developer
  • Date: 2018

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Subaru Wheelstand

  • Description:
         Engineered client app from start to release to be showcased on the show floor.
         Dynamic content could be pulled down from a CMS on the show floor based on VIN.

  • Role:
         Sole Client Developer
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    VR Factory

  • Description:
          Engineered client app in unity to pull from custom CMS and deploy custom builds to users.
          Created flexible layouts in coordination with design and artists.
  • Role:
          Client Developer
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