Part of the Hearthstone Client Team, maintaining and evolving an over-a-decade-old codebase for one of the most iconic digital card games.
Managing and updating critical internal and third-party SDKs — including Firebase, AppsFlyer, Braze, and China-specific integrations — tackling long-standing tech debt across the project.
Strengthening macOS and iOS platform support by modernizing build tools and environment configurations.
Served as Software Engineer II on the Spark Studio - Yellow Team, a cross-cutting team that supported nearly every product in the studio.
Provided engineering support across 30+ shipped titles — from Solitaire and Mahjong to Bubble Shooter Pop! — maintaining critical internal and third-party SDKs.
Served as the studio's point person for privacy and compliance, directly owning GDPR, CCPA, Google Privacy Sandbox, Google CMP, and privacy-related AppsFlyer and Firebase configurations. Authored much of the internal documentation that teams across the studio referenced.
Worked directly with the Technical Director and CTO to plan and execute these initiatives across the full game portfolio.
Went through complete release cycles for new games and drove critical features from concept to launch.