Two of the first games I worked on at Trigger Global. Made in Unity 3D.
I was the main developer for Shark Week AR with support from one developer. I worked on Break AR as support in implementing a new game mechanic and balancing some of the physics.
As the main developer for Shark Week, I handled the app structure and implemented that majority of the user interface. I also helped design and create the mechanics for the feeding activity game. The player would become a shark looking for food by using its senses to find prey. The game would end once the user ran out of calories by not being able to catch any prey. Shark Week was localized into both English and Chinese as it was made specifically for the Chinese market.
Break AR was a 3D version of brick pong created in AR space. As support for Break AR, I implemented a new block power up in which the ball could pierce through all the following blocks it encountered until it was bounced again by the paddle. I also assisted in adjusting the physics of the ball slightly to avoid issues with the ball getting stuck in specific areas of the box.